Disclosure: I suffer from incurable biases on the topics of CUDA, NVIDIA, and NVIDIA’s history, having not only worked on CUDA from early 2005 to late 2010 (through v4.0) but also having worked with NVIDIA while at Microsoft in the 1990s (I was the development lead of Direct3D for DX5 and DX6 [c. 1996-1998])
Keep reading with a 7-day free trial
Subscribe to The Parallel Programmer to keep reading this post and get 7 days of free access to the full post archives.